Follow information of upcoming tournaments and events at : https://www.facebook.com/groups/157526655109018/
And discord Link : https://discord.gg/GqtTEXe
Matches have to be played with the following settings:
All matches will be played with 5 players per team in a Bo1, except matches which decide slot in Final qualifier
Playlist Type: Normal Mode
Server Type: Dedicated Server
Voice Chat: Team Only
Time of the Day: Day
HUD Settings: Pro League
Number of Bans: 4
Ban Timer: 20
Number of Rounds: 12
Attacker/Defender Role swap: 6
Overtime Rounds: 3
Overtime Score Difference: 2
Overtime Role Change: 1
Objective Rotation Parameter: 2
Objective Type Rotation: Rounds Played
Attacker Unique Spawn: On
Pick Phase Timer: 15
6TH Pick Phase: On
6TH Pick Phase Timer: 15
Reveal Phase Timer: 5
Damage Handicap: 100
Friendly Fire Damage: 100
Death Replay: Off
1.3. GAME MODE: TDM BOMB
Plant Duration: 7
Defuse Duration: 7
Fuse Time: 45
Defuse Carrier Selection: On
Preparation Phase Duration: 45
Action Phase Duration: 180
Nøkk and Warden are not allowed to be used!
All other operators are allowed.
Rainbow Six Siege Rules and Format
You must be a registered player
You must have an active Uplay Nickname in good standing and add it to your profile.
If you do not meet these requirements, you will be deemed ineligible.
Team rosters must consist of at least 5 players to participate in a cup. Teams are only allowed to compete with players on their roster with a registered gameaccount. All roster changes must be made prior to the start of a cup. Playing with different players and/or illegal ringers will result in punishment.
Teams are responsible for their own hardware and internet connection. Matches will not be rescheduled because of technical issues.
Tournament Format: Until Finals - Best of 1 / Finals - Best of 3
Game Mode: Private match
Team Size: 5v5
Server: Higher Seed Hosts (Dedicated servers are allowed only if both teams mutually agree to it)
Time of the Day: Day
HUD Settings: Competitive
Number of Rounds: 8
Attacker/Defender role swap: 1
Overtime: 3 Rounds
Overtime score difference: 2
Overtime role change: 1
Objective Rotation Parameter: 1
Attacker Unique Spawn: On
Damage handicap: 100
Friendly fire damage: 100
Death Replay: Off
2.9.2. Game Mode: TDM Bomb
Plant duration: 7
Defuse duration: 7
Fuse time: 45
Lower seed chooses sides
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by admins. Agreements between the teams/players have to be posted as match comments. The match must be played with the right settings. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team.
Two substitutes are allowed to be registered to your team during a cup. Substitutes may only relieve players at the start of each game. Once a game has begun, substitutes cannot be utilized until after the game is over.
If a team is not ready to play 15 minutes after the scheduled match time, please submit a protest ticket including any screenshots or other evidence. This is the fastest way to get your match checked to move on to the next round.
In the case that a player(s) disconnects, if it is in the first 15 seconds of a round and there has been no contact between teams, the game may be ended and re-hosted. If a player disconnects after 15 seconds, the round must continue.
If a player disconnects, they can rejoin at any time, but it must be the same player reconnecting to the same team. Teams are allowed to continue playing matches a player down if they choose to.
A re-host can only be played with prior admin approval. Please contact an admin via support ticket to receive approval. In the case of a re-host, both teams must select the same settings and start with the score from the previously ended game. Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 15 seconds of a round, and there has been no contact between teams.
Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.
If a match was incorrectly reported by your opponents or you wish to dispute the match for any reason, your team has 10 minutes to protest the match. Match protests must include media evidence such as screenshots or video recordings clearly showing the results of the match/series or claim of the disputes. Teams are responsible for providing proof of match results in case of disputes.
Maps (Mapvote System)
Picking and banning of maps must be done using “Mapvote System”. The mapvote feature will be displayed on the match info page and will be used for all "best of" series. The chronological order in which the maps will be played is also determined by vote. Any member of a team can conduct the map veto process. A tutorial on how to use the “mapvote system” can be found here.
Best of One
The "Mapvote System" will select the lower seeded team to ban the first map. Banning will alternate between teams until 1 map remains.
Best of Three
The "Mapvote System" will select the lower seeded team to ban the first map. Banning will alternate between teams until 3 maps remain. The chronological order in which the maps will be played will also be determined by vote.
If a player pauses a game, they must state the reason for the interruption and give an approximation of how long it will take. The game can only be resumed once both teams are ready. The pause should last no longer than 10 minutes. Violating this rule can lead to a re-game.
Warnings for a missing logout are valid for 3 Months.
Another missing logout file within 3 Months will be treated as playing without Wire Anti-Cheat file and will be penalized as such.
If the website is down, making Wire Anti-Cheat unusable, the match must be postponed unless otherwise specified by an admin.
Missing Wire Anti-Cheat file: Disqualification
Wrong client settings: warning
If a team accrues 2 or more warnings in one cup, the team will be disqualified from that cup.
MOnitor System Status (MOSS)
MOnitor System Status (MOSS) is mandatory for all players to use for the full duration of all matches without exception. If a player cannot use MOnitor System Status (MOSS) then they are not allowed to take part in a match.
For a missing MOSS file, the player/team will be punished.
First violation results in a warning. Warnings for a missing MOSS file are valid for 3 months.
Another missing MOSS file within 3 months will be treated as playing without MOSS and will be penalized as such. In general, for a missing / incomplete / defect file, the player/team gets 3/3 penalty points and the match will be deleted.
if a maximum of 7 rounds of a file that is requested is missing the match will be deleted, only then when the accused team won. if more than 2 rounds of the file are missing the file counts as incomplete. Incomplete or defective MOSS files will be treated as missing MOSS files. Manipulating MOSS will be strictly punished and will be considered as cheating.
MOSS File Mandatory
It is mandatory to upload the MOSS files within 10 minutes after the match. If any file is missing after 20 minutes then you have to open a protest ticket within the protest period to complain. The player(s) will get an additional time from the opening of the protest to upload their MOSS files.
If the player(s) still have not uploaded their MOSS files within this deadline , then the match is deleted and the player(s) and team(s) are punished with 3 penalty points. If the player(s) do upload their files within the deadline, then the player(s) and the team will receive 1 penalty point and the match will be rated.
Both participants are responsible for submitting the correct result. Results must be submitted after all games have been played. If results are disputed, participants should have screenshots and the required replay files available to verify the result and file a protest.
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
All match media (screenshots, demos, etc) must be kept for at least 14 days. You should upload the match media from a match to the match info page as soon as possible. Faking or manipulating match media will result in severe penalties. Match media should be titled clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.
Your lobby name and password, that will also be shared with the casters
Team colors, which will remain the same for all games in the match
Allowing replays to play out instead of being skipped, for casting purposes